Sessions and speakers

Sessions and speakers, ANIREY




Sessions and speakers

More information: Full program schedule / Book your seat


10:00 Kjartan Pierre Emilsson: Virtual Reality and its impact on storytelling

VR is both a new delivery mechanism for stories but also a new interaction paradigm to these new experiences. Just as computer games started a change in visual storytelling that influenced the cinematographic language, VR is likely to take it up to a new level that is difficult to predict where it ends. 

The technology needed to create these new experiences is rapidly attaining the price points and level of accessibility that makes it easier for independent creators to produce it themselves. We will see a lot of experimentation in this field in the next few years. This talk is focused on trying to describe how that new exciting landscape might be. 


Dr. Kjartan Pierre Emilsson

Kjartan is the CEO of recently founded VR startup Sólfar Studios. Prior to that he was at CCP Games for 13 years working in successive roles as Lead Game Designer of EVE Online, head of their Shanghai studio and Principal Game Designer.

Kjartans first flirt with VR was as the Chief Technology Officer of VR startup OZ.com from 1995 to 2001. He holds a Phd in Theoretical Physics.




11:15 Jakob Balslev and Matias Søndergaard: Democratizing animation

It has never before been possible to play around and experiment intuitively with animation without a Hollywood-sized production budget. With Rokoko’s unique sensor based motion capture suit, this will all change. The cost-effective, ‘plug & play’ motion capture suit allows filmmakers to implement human movements directly into an animated universe in real-time.

Learn more about Rokoko and their revolutionary Animotion concept here.

Jakob Balslev

Danish Film School graduate Jakob is a film producer and entrepreneur. After a stint at Zentropa as a producer, Jakob founded Rokoko in 2014, where he is CEO today.

Jakob has a vision to build a bridge between the film industry and the tech startup world. He strongly believes that a great innovation lies in the combination.

Matias Søndergaard
Copenhagen Business School graduate Matias is an entrepreneur interested in digital manufacturing, 3D-printing and wearable technologies.

Matias calls himself “curious by nature, with a will to create”, and in addition to being COO of Rokoko, he is also partner in the start-up Mattr (3d printing).


13:00 Frank Mosvold: What they don’t teach you in Animation School

So you want to make a successful animated TV series? Producer Frank Mosvold tells you what it takes to get your project made, from pitching, financing, producing to distribution. He will share his roller coaster experience from producing his own animated TV-series.


Frank Mosvold
After studying Economics at New York University and Babson College, Frank worked for 4 years as a broker in New York and London, before moving to Hollywood to take a MFA in film production at Loyla Marymount Unviersity.  

In 1996, Frank moved back to Norway, where he started making short artistic films dealing with existential questions and gender issues.  It was his intention to become the new Ingmar Bergman, but he realized in 2005 he did not have the intellectual capacity to continue this path.  

Since 2005, Frank has enjoyed producing animated films aimed at kids. He has produced 14 shorts, 2 animated TV-series, written 4 books and produced 5 apps.


13:45 Josephine Rydberg Lidén:  From “Talking To”, to “Talking With"

-Some strategies for storytelling with a participating audience.
Josephine looks at some recent examples as well as the broader strokes. Showing that contemporary techniques for audience engagement are forever changing the way we tell stories... or perhaps turning storytelling back to its original form of being.


Josephine Rydberg Lidén
Currently employed as a strategic crossmedia-developer the county council of Gävleborg, Josephine works with new strategies to communicate art and culture, and with audience engagement and participation. 

Josephine has worked with development of film projects and talent, both as regional commissioner for short and documentary film and as a film teacher. She teaches transmedia regularly at SADA and holds MA’s in film production from Dramatiska Institutet (University College of Film, Stockholm) and Filmhögskolan (School of Film Directing Gothenburg University).

She is interested in exploring new ways of connecting with audience and a wide eyed observer of the current transformation of the film & transmedia industry.


14:15 Andy Touch: Bringing your Animations to Life, in Real Time

Unity is a game engine that allows developers to creative interactive real-time content for everything from mobile to console.


This talk will have an in-editor demo that will focus on the area of Animation in the engine and how to import in your character rigs, and their animations, and setup state machines to control them in a game environment! The talk welcomes people of all experience and skills.


  Andy Touch, Product Evangelist, Unity

Ever since he downloaded Unity, added 3D physics to 100 cubes and watched them bounce around, Andy Touch has been addicted to experimenting with gaming technology.

Having previously taught game development to University students, he is now part of Unity Technologies‘ Evangelism team helping to spread the word of the game engine and to show off what it can do!

When he isn’t talking about Unity, Andy can probably be found marathoning TV shows or playing Dark Souls 2.

Twitter: @andytouch


15:15 Juha Fiilin: Experimental motion capture for beginners

Building on a four weeks crash course to motion capture at the Aalto University, Juha Filin will tell you how you can:
- create your first mocap story and characters in few days.
- direct motion performance.
- create and finish a complex project in 4 weeks without prior knowledge of mocap.
Juha will illustrate the talk with insight into the workflows and learnings from 4 teams and their very different style and approaches.



Juha Fiilin

Juha is a filmmaker and graphic designer specialized in film. Currently Juha developes his animation series with Filmimaa Ltd. and also works for various production companies and broadcasters creating visual identities for films and television series.

In addition Juha lectures at the Aalto University’s Film and Television department and the Graphic Design department, the subject is film and television graphics and visual identity and development of a story. 


15:45 Hannes Høgni Vilhjalmsson:  Social Actors in virtual Reykjavik

 Animation can be expensive, even with low-cost equipment and software, because you still need to hire human actors or human animators. Keeping humans in the loop does not scale very well and can become prohibitively expensive when a large number of characters are required. Wouldn't it be great if the characters could simply animate themselves?

In the Socially Expressive Computing group at Reykjavík University's Center for Analysis and Design of Intelligent Agents (CADIA) we are giving animated characters the ability to react autonomously to their social environment, based on scientific study of human behavior. When these characters turn from passive puppets to intelligent social actors, they not only save human resources, but they can also react to interactive situations that no script-writer or director could have foreseen - a crucial challenge in interactive storytelling.

This talk introduces research into artificial social intelligence and procedural animation, with examples from a current interactive project called Virtual Reykjavik.


Dr. Hannes Høgni Viljhjalmsson
Hannes is an Associate Professor of Computer Science at Reykjavik University, director of the Center for Analysis and Design of Intelligent Agents (CADIA) and leader of its Socially Expressive Computing Group. He has been doing research in computational models of social and linguistic behavior for almost two decades at MIT, University of Southern California and now Reykjavik University.

His focus has been on supporting fully embodied communication in virtual environments for entertainment, education and training.

In addition to academic work, he is a co-founder of the Los Angeles based company Alelo Inc., that builds serious games for language and culture learning, and is a co-founder of Reykjavik based MindGames ehf., the first company to release mind training games for the iPhone that incorporate consumer-level brainwave headsets. 


16:15 Trine Laier & Lise Saxtrup: Top Secret – documentary gameplay

"Cosmic Top Secret" - a documentary game? How can something as designed as a game capture the moment and chance of the documentary?

How about thinking of the creation of the documentary as 100% designed. Then it suddenly makes sense that a story told – the way we believe it maybe happened – could be turned into a playable experience. This is at least how we work. as the story develops, so does the tech, we need to do it simultaneously. We call it our “two legs”. We need them both to be able to walk.



Lise Saxtrup - Creative Producer
Lise has years of experience in the documentary's cinematic world. She has in recent years shifted focus progressively towards the interactive media with special focus on game development.

Lise owns the companies KLASSEFILM and KLASSEGAME and manages economics and strategic interests of the project. 

Trine Laier - Director, concepts & animation

Trine has a background as an animator and has worked in the area since 1991. In 1998 she founded her own company called laier.TV. She is experienced in making both games and children's books. In 2012, she graduated from the Danish Film School as game- and animation director.

In the Cosmic Top Secret-production Trine works as creative leader, defining the expression of the project, and ensuring that the gamers experience is always in focus.


17:00 Paul Debevec: Achieving Photoreal Digital Actors

We have entered an age where even the human actors in a movie can now be created as computer generated imagery. Somewhere between “Final Fantasy: the Spirits Within” in 2001 and “The Curious Case of Benjamin Button” in 2008, digital actors crossed the “Uncanny Valley” from looking strangely synthetic to believably real.

This talk describes how the Light Stage scanning systems and HDRI lighting techniques developed at the USC Institute for Creative Technologies have helped create digital actors in a wide range of recent films. For in‐depth examples, the talk describes how high‐resolution face scanning, advanced character rigging, and performance‐driven facial animation were combined to create “Digital Emily”, a collaboration with Image Metrics (now Faceware) yielding one of the first photoreal digital actors, and 2013’s “Digital Ira”, a collaboration with Activision Inc., yielding the most realistic real‐time digital actor to date.



Paul Debevec

Paul is a Research Professor at the University of Southern California and the Chief Visual Officer at USC's Institute for Creative Technologies. From his 1996 P.hD. at UC Berkeley, Debevec’s publications and animations have focused on techniques for photogrammetry, image-based rendering, high dynamic range imaging, image‐based lighting, appearance measurement, facial animation, and 3D displays.

Debevec is an IEEE Senior Member and Co-Chair of the Academy of Motion Picture Arts and Sciences’ (AMPAS) Science and Technology Council. He received a Scientific and Engineering Academy Award® in 2010 for his work on the Light Stage facial capture systems, used in movies including Spider‐Man 2, Superman Returns, The Curious Case of Benjamin Button, Avatar, Tron: Legacy, The Avengers, Oblivion, Gravity and Maleficent.

In 2014, Debevec was profiled in The New Yorker magazine's "Pixel Perfect: the scientist behind the digital cloning of actors" article by Margaret Talbot. He also recently worked with the Smithsonian Institution to scan a 3D model of President Barack Obama.  


The seminar and workshop is made possible by the generous support and participation of:

FK-logoKMI   danishfilminstitute




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